Menus desplegables

Hola no se si estoy preguntando esto donde corresponde pero bue en mi pagina web pude poner el menu desplegable pero tengo la misma pagina pero en otro idioma pero cuando trato de ponerlo en la web de otro idioma me da error o no la toma pero yo el menu lo traduzi pero no se si no anda por averlo traduzido o por otra cosa si me podrian ayudar

GRACIAS
NiCk_KpO
hola,pos pon los kodigos pa ke veamos cual es el error o mas facil dasnos la direccion de tu pagina para ke nosotros analizemos los errores o posibles fallas y haci te ayudemos mas facil.
bueno un saludo espero los kodigos adios.
la pagina web es esta http://elmundodelauto.webcindario.com los idiomas estan en la pagina principal en la index

y este es el codio del menu desplegable

/* =================================================================================================
 * TransMenu
 * March, 2003
 *
 * Customizable multi-level animated DHTML menus with transparency.
 *
 * Copyright 2003-2004, Aaron Boodman ([url]www.youngpup.net[/url])
 * =================================================================================================
 * "Can I use this?"
 *
 * Use of this library is governed by the Creative Commons Attribution 2.0 License. You can check it
 * out at: [url]http://creativecommons.org/licenses/by/2.0/[/url]
 *
 * Basically: You may copy, distribute, and eat this code as you wish. But you must give me credit
 * for writing it. You may not misrepresent yourself as the author of this code.
 * =================================================================================================
 * "It's kinda hard to read, though"
 *
 * The uncompressed, commented version of this script can be found at:
 * [url]http://youngpup.net/projects/transMenus[/url]
 * =================================================================================================
 * updates:
 * 04.19.04 fixed cascade problem with menus nested greater than two levels.
 * 12.23.03 added hideCurrent for menu actuators with no menus. renamed to TransMenu.
 * 04.18.03	fixed render bug in IE 5.0 Mac by removing that browser from compatibility table ;)
 *			also made gecko check a little more strict by specifying build no.
 * ============================================================================================== */



//==================================================================================================
// Configuration properties
//==================================================================================================
TransMenu.spacerGif = "objetos/espaciador.gif";                     // path to a transparent spacer gif
TransMenu.dingbatOn = "objetos/submenu-abierto.gif";            // path to the active sub menu dingbat
TransMenu.dingbatOff = "objetos/submenu-cerrado.gif";          // path to the inactive sub menu dingbat
TransMenu.dingbatSize = 14;                            // size of the dingbat (square shape assumed)
TransMenu.menuPadding = 0;                             // padding between menu border and items grid
TransMenu.itemPadding = 2;                             // additional padding around each item
TransMenu.shadowSize = 2;                              // size of shadow under menu
TransMenu.shadowOffset = 3;                            // distance shadow should be offset from leading edge
TransMenu.shadowColor = "#888";                        // color of shadow (transparency is set in CSS)
TransMenu.shadowPng = "objetos/gris.png";               // a PNG graphic to serve as the shadow for mac IE5
TransMenu.backgroundColor = "#C4CCCC";                   // color of the background (transparency set in CSS)
TransMenu.backgroundPng = "objetos/blanco.png";          // a PNG graphic to server as the background for mac IE5
TransMenu.hideDelay = 1000;                            // number of milliseconds to wait before hiding a menu
TransMenu.slideTime = 400;                             // number of milliseconds it takes to open and close a menu
TransMenu.preImg = "objetos/punto.gif";

//==================================================================================================
// Internal use properties
//==================================================================================================
TransMenu.reference = {topLeft:1,topRight:2,bottomLeft:3,bottomRight:4};
TransMenu.direction = {down:1,right:2};
TransMenu.registry = [];
TransMenu._maxZ = 100;



//==================================================================================================
// Static methods
//==================================================================================================
// supporting win ie5+, mac ie5.1+ and gecko >= mozilla 1.0
TransMenu.isSupported = function() {
        var ua = navigator.userAgent.toLowerCase();
		var pf = navigator.platform.toLowerCase();
        var an = navigator.appName;
        var r = false;

        if (ua.indexOf("gecko") > -1 && navigator.productSub >= 20020605) r = true; // gecko >= moz 1.0
        else if (an == "Microsoft Internet Explorer") {
                if (document.getElementById) { // ie5.1+ mac,win
                        if (pf.indexOf("mac") == 0) {
							r = /msie (\d(.\d*)?)/.test(ua) && Number(RegExp.$1) >= 5.1;
						}
						else r = true;
                }
        }

        return r;
}

// call this in onload once menus have been created
TransMenu.initialize = function() {
        for (var i = 0, menu = null; menu = this.registry[i]; i++) {
                menu.initialize();
        }
}

// call this in document body to write out menu html
TransMenu.renderAll = function() {
        var aMenuHtml = [];
        for (var i = 0, menu = null; menu = this.registry[i]; i++) {
                aMenuHtml[i] = menu.toString();
        }
        document.write(aMenuHtml.join(""));
}

//==================================================================================================
// TransMenu constructor (only called internally)
//==================================================================================================
// oActuator            : The thing that causes the menu to be shown when it is mousedover. Either a
//                        reference to an HTML element, or a TransMenuItem from an existing menu.
// iDirection           : The direction to slide out. One of TransMenu.direction.
// iLeft                : Left pixel offset of menu from actuator
// iTop                 : Top pixel offset of menu from actuator
// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.
// parentMenuSet        : Menuset this menu will be added to.
//==================================================================================================
function TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, parentMenuSet) {
        // public methods
        this.addItem = addItem;
        this.addMenu = addMenu;
        this.toString = toString;
        this.initialize = initialize;
        this.isOpen = false;
        this.show = show;
        this.hide = hide;
        this.items = [];

        // events
        this.onactivate = new Function();       // when the menu starts to slide open
        this.ondeactivate = new Function();     // when the menu finishes sliding closed
        this.onmouseover = new Function();      // when the menu has been moused over
        this.onqueue = new Function();          // hack .. when the menu sets a timer to be closed a little while in the future
		this.ondequeue = new Function();

        // initialization
        this.index = TransMenu.registry.length;
        TransMenu.registry[this.index] = this;

        var id = "TransMenu" + this.index;
        var contentHeight = null;
        var contentWidth = null;
        var childMenuSet = null;
        var animating = false;
        var childMenus = [];
        var slideAccel = -1;
        var elmCache = null;
        var ready = false;
        var _this = this;
        var a = null;

        var pos = iDirection == TransMenu.direction.down ? "top" : "left";
        var dim = null;

        // private and public method implimentations
        function addItem(sText, sUrl) {
                var item = new TransMenuItem(sText, sUrl, this);
                item._index = this.items.length;
                this.items[item._index] = item;
        }

        function addMenu(oMenuItem) {
                if (!oMenuItem.parentMenu == this) throw new Error("Cannot add a menu here");

                if (childMenuSet == null) childMenuSet = new TransMenuSet(TransMenu.direction.right, -5, 2, TransMenu.reference.topRight);

                var m = childMenuSet.addMenu(oMenuItem);

                childMenus[oMenuItem._index] = m;
                m.onmouseover = child_mouseover;
                m.ondeactivate = child_deactivate;
                m.onqueue = child_queue;
				m.ondequeue = child_dequeue;

                return m;
        }

        function initialize() {
                initCache();
                initEvents();
                initSize();
                ready = true;
        }

        function show() {
                //dbg_dump("show");
                if (ready) {
                        _this.isOpen = true;
                        animating = true;
                        setContainerPos();
                        elmCache["clip"].style.visibility = "visible";
                        elmCache["clip"].style.zIndex = TransMenu._maxZ++;
                        //dbg_dump("maxZ: " + TransMenu._maxZ);
                        slideStart();
                        _this.onactivate();
                }
        }

        function hide() {
                if (ready) {
                        _this.isOpen = false;
                        animating = true;

                        for (var i = 0, item = null; item = elmCache.item[i]; i++) 
                                dehighlight(item);

                        if (childMenuSet) childMenuSet.hide();

                        slideStart();
                        _this.ondeactivate();
                }
        }

        function setContainerPos() {
                var sub = oActuator.constructor == TransMenuItem; 
                var act = sub ? oActuator.parentMenu.elmCache["item"][oActuator._index] : oActuator; 
                var el = act;
                
                var x = 0;
                var y = 0;

                
                var minX = 0;
                var maxX = (window.innerWidth ? window.innerWidth : document.body.clientWidth) - parseInt(elmCache["clip"].style.width);
                var minY = 0;
                var maxY = (window.innerHeight ? window.innerHeight : document.body.clientHeight) - parseInt(elmCache["clip"].style.height);

                // add up all offsets... subtract any scroll offset
                while (sub ? el.parentNode.className.indexOf("transMenu") == -1 : el.offsetParent) {
                        x += el.offsetLeft;
                        y += el.offsetTop;

                        if (el.scrollLeft) x -= el.scrollLeft;
                        if (el.scrollTop) y -= el.scrollTop;
                        
                        el = el.offsetParent;
                }

                if (oActuator.constructor == TransMenuItem) {
                        x += parseInt(el.parentNode.style.left);
                        y += parseInt(el.parentNode.style.top);
                }

                switch (iReferencePoint) {
                        case TransMenu.reference.topLeft:
                                break;
                        case TransMenu.reference.topRight:
                                x += act.offsetWidth;
                                break;
                        case TransMenu.reference.bottomLeft:
                                y += act.offsetHeight;
                                break;
                        case TransMenu.reference.bottomRight:
                                x += act.offsetWidth;
                                y += act.offsetHeight;
                                break;
                }

                x += iLeft;
                y += iTop;

                x = Math.max(Math.min(x, maxX), minX);
                y = Math.max(Math.min(y, maxY), minY);

                elmCache["clip"].style.left = x + "px";
                elmCache["clip"].style.top = y + "px";
        }

        function slideStart() {
                var x0 = parseInt(elmCache["content"].style[pos]);
                var x1 = _this.isOpen ? 0 : -dim;

                if (a != null) a.stop();
                a = new Accelimation(x0, x1, TransMenu.slideTime, slideAccel);

                a.onframe = slideFrame;
                a.onend = slideEnd;

                a.start();
        }

        function slideFrame(x) {
                elmCache["content"].style[pos] = x + "px";
        }

        function slideEnd() {
                if (!_this.isOpen) elmCache["clip"].style.visibility = "hidden";
                animating = false;
        }

        function initSize() {
                // everything is based off the size of the items table...
                var ow = elmCache["items"].offsetWidth;
                var oh = elmCache["items"].offsetHeight;
                var ua = navigator.userAgent.toLowerCase();

                // clipping container should be ow/oh + the size of the shadow
                elmCache["clip"].style.width = ow + TransMenu.shadowSize +  2 + "px";
                elmCache["clip"].style.height = oh + TransMenu.shadowSize + 2 + "px";

                // same with content...
                elmCache["content"].style.width = ow + TransMenu.shadowSize + "px";
                elmCache["content"].style.height = oh + TransMenu.shadowSize + "px";

                contentHeight = oh + TransMenu.shadowSize;
                contentWidth = ow + TransMenu.shadowSize;
                
                dim = iDirection == TransMenu.direction.down ? contentHeight : contentWidth;

                // set initially closed
                elmCache["content"].style[pos] = -dim - TransMenu.shadowSize + "px";
                elmCache["clip"].style.visibility = "hidden";

                // if *not* mac/ie 5
                if (ua.indexOf("mac") == -1 || ua.indexOf("gecko") > -1) {
                        // set background div to offset size
                        elmCache["background"].style.width = ow + "px";
                        elmCache["background"].style.height = oh + "px";
                        elmCache["background"].style.backgroundColor = TransMenu.backgroundColor;

                        // shadow left starts at offset left and is offsetHeight pixels high
                        elmCache["shadowRight"].style.left = ow + "px";
                        elmCache["shadowRight"].style.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize) + "px";
                        elmCache["shadowRight"].style.backgroundColor = TransMenu.shadowColor;

                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset 
                        // pixels wide (we don't want the bottom and right shadows to overlap or we 
                        // get an extra bright bottom-right corner)
                        elmCache["shadowBottom"].style.top = oh + "px";
                        elmCache["shadowBottom"].style.width = ow - TransMenu.shadowOffset + "px";
                        elmCache["shadowBottom"].style.backgroundColor = TransMenu.shadowColor;
                }
                // mac ie is a little different because we use a PNG for the transparency
                else {
                        // set background div to offset size
                        elmCache["background"].firstChild.src = TransMenu.backgroundPng;
                        elmCache["background"].firstChild.width = ow;
                        elmCache["background"].firstChild.height = oh;

                        // shadow left starts at offset left and is offsetHeight pixels high
                        elmCache["shadowRight"].firstChild.src = TransMenu.shadowPng;
                        elmCache["shadowRight"].style.left = ow + "px";
                        elmCache["shadowRight"].firstChild.width = TransMenu.shadowSize;
                        elmCache["shadowRight"].firstChild.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize);

                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset 
                        // pixels wide (we don't want the bottom and right shadows to overlap or we 
                        // get an extra bright bottom-right corner)
                        elmCache["shadowBottom"].firstChild.src = TransMenu.shadowPng;
                        elmCache["shadowBottom"].style.top = oh + "px";
                        elmCache["shadowBottom"].firstChild.height = TransMenu.shadowSize;
                        elmCache["shadowBottom"].firstChild.width = ow - TransMenu.shadowOffset;
                }
        }
        
        function initCache() {
                var menu = document.getElementById(id);
                var all = menu.all ? menu.all : menu.getElementsByTagName("*"); // IE/win doesn't support * syntax, but does have the document.all thing

                elmCache = {};
                elmCache["clip"] = menu;
                elmCache["item"] = [];
                
                for (var i = 0, elm = null; elm = all[i]; i++) {
                        switch (elm.className) {
                                case "items":
                                case "content":
                                case "background":
                                case "shadowRight":
                                case "shadowBottom":
                                        elmCache[elm.className] = elm;
                                        break;
                                case "item":
                                        elm._index = elmCache["item"].length;
                                        elmCache["item"][elm._index] = elm;
                                        break;
                        }
                }

                // hack!
                _this.elmCache = elmCache;
        }

        function initEvents() {
                // hook item mouseover
                for (var i = 0, item = null; item = elmCache.item[i]; i++) {
                        item.onmouseover = item_mouseover;
                        item.onmouseout = item_mouseout;
                        item.onclick = item_click;
                }

                // hook actuation
                if (typeof oActuator.tagName != "undefined") {
                        oActuator.onmouseover = actuator_mouseover;
                        oActuator.onmouseout = actuator_mouseout;
                }

                // hook menu mouseover
                elmCache["content"].onmouseover = content_mouseover;
                elmCache["content"].onmouseout = content_mouseout;
        }

        function highlight(oRow) {
                oRow.className = "item hover";
                if (childMenus[oRow._index]) 
                        oRow.lastChild.firstChild.src = TransMenu.dingbatOn;
        }

        function dehighlight(oRow) {
                oRow.className = "item";
                if (childMenus[oRow._index]) 
                        oRow.lastChild.firstChild.src = TransMenu.dingbatOff;
        }

        function item_mouseover() {
                if (!animating) {
                        highlight(this);

                        if (childMenus[this._index]) 
                                childMenuSet.showMenu(childMenus[this._index]);
                        else if (childMenuSet) childMenuSet.hide();
                }
        }

        function item_mouseout() {
                if (!animating) {
                        if (childMenus[this._index])
                                childMenuSet.hideMenu(childMenus[this._index]);
                        else    // otherwise child_deactivate will do this
                                dehighlight(this);
                }
        }

        function item_click() {
                if (!animating) {
                        if (_this.items[this._index].url) 
                                location.href = _this.items[this._index].url;
                }
        }

        function actuator_mouseover() {
                parentMenuSet.showMenu(_this);
        }

        function actuator_mouseout() {
                parentMenuSet.hideMenu(_this);
        }

        function content_mouseover() {
                if (!animating) {
                        parentMenuSet.showMenu(_this);
                        _this.onmouseover();
                }
        }

        function content_mouseout() {
                if (!animating) {
                        parentMenuSet.hideMenu(_this);
                }
        }

        function child_mouseover() {
                if (!animating) {
                        parentMenuSet.showMenu(_this);
                }
        }

        function child_deactivate() {
                for (var i = 0; i < childMenus.length; i++) {
                        if (childMenus[i] == this) {
                                dehighlight(elmCache["item"][i]);
                                break;
                        }
                }
        }

        function child_queue() {
                parentMenuSet.hideMenu(_this);
        }

		function child_dequeue() {
				parentMenuSet.showMenu(_this);
		}

        function toString() {
                var aHtml = [];
                var sClassName = "transMenu" + (oActuator.constructor != TransMenuItem ? " top" : "");

                for (var i = 0, item = null; item = this.items[i]; i++) {
                        aHtml[i] = item.toString(childMenus[i]);
                }

                return '<div id="' + id + '" class="' + sClassName + '">' + 
                        '<div class="content"><table class="items" cellpadding="0" cellspacing="0" border="0">' + 
                        '<tr><td colspan="2">[img]' + TransMenu.spacerGif + '[/img]</td></tr>' + 
                        aHtml.join('') + 
                        '<tr><td colspan="2">[img]' + TransMenu.spacerGif + '[/img]</td></tr></table>' + 
                        '<div class="shadowBottom">[img]' + TransMenu.spacerGif + '[/img]</div>' + 
                        '<div class="shadowRight">[img]' + TransMenu.spacerGif + '[/img]</div>' + 
		        '<div class="background">[img]' + TransMenu.spacerGif + '[/img]</div>' + 
	                '</div></div>';
        }
}


//==================================================================================================
// TransMenuSet
//==================================================================================================
// iDirection           : The direction to slide out. One of TransMenu.direction.
// iLeft                : Left pixel offset of menus from actuator
// iTop                 : Top pixel offset of menus from actuator
// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.
//==================================================================================================
TransMenuSet.registry = [];

function TransMenuSet(iDirection, iLeft, iTop, iReferencePoint) {
        // public methods
        this.addMenu = addMenu;
        this.showMenu = showMenu;
        this.hideMenu = hideMenu;
        this.hide = hide;
        this.hideCurrent = hideCurrent;

        // initialization
        var menus = [];
        var _this = this;
        var current = null;

        this.index = TransMenuSet.registry.length;
        TransMenuSet.registry[this.index] = this;

        // method implimentations...
        function addMenu(oActuator) {
                var m = new TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, this);
                menus[menus.length] = m;
                return m;
        }

        function showMenu(oMenu) {
                if (oMenu != current) {
                        // close currently open menu
                        if (current != null) hide(current);        

                        // set current menu to this one
                        current = oMenu;

                        // if this menu is closed, open it
                        oMenu.show();
                }
                else {
                        // hide pending calls to close this menu
                        cancelHide(oMenu);
                }
        }

        function hideMenu(oMenu) {
                //dbg_dump("hideMenu a " + oMenu.index);
                if (current == oMenu && oMenu.isOpen) {
                        //dbg_dump("hideMenu b " + oMenu.index);
                        if (!oMenu.hideTimer) scheduleHide(oMenu);
                }
        }

        function scheduleHide(oMenu) {
                //dbg_dump("scheduleHide " + oMenu.index);
                oMenu.onqueue();
                oMenu.hideTimer = window.setTimeout("TransMenuSet.registry[" + _this.index + "].hide(TransMenu.registry[" + oMenu.index + "])", TransMenu.hideDelay);
        }

        function cancelHide(oMenu) {
                //dbg_dump("cancelHide " + oMenu.index);
                if (oMenu.hideTimer) {
						oMenu.ondequeue();
                        window.clearTimeout(oMenu.hideTimer);
                        oMenu.hideTimer = null;
                }
        }

        function hide(oMenu) {   
                if (!oMenu && current) oMenu = current;

                if (oMenu && current == oMenu && oMenu.isOpen) {
                        hideCurrent();
                }
        }

        function hideCurrent() {
				if (null != current) {
					cancelHide(current);
					current.hideTimer = null;
					current.hide();
					current = null;
				}
        }
}

//==================================================================================================
// TransMenuItem (internal)
// represents an item in a dropdown
//==================================================================================================
// sText        : The item display text
// sUrl         : URL to load when the item is clicked
// oParent      : Menu this item is a part of
//==================================================================================================
function TransMenuItem(sText, sUrl, oParent) {
        this.toString = toString;
        this.text = sText;
        this.url = sUrl;
        this.parentMenu = oParent;

        function toString(bDingbat) {
                var sDingbat = bDingbat ? TransMenu.dingbatOff : TransMenu.spacerGif;
                var iEdgePadding = TransMenu.itemPadding + TransMenu.menuPadding;
                var sPaddingLeft = "padding:" + TransMenu.itemPadding + "px; padding-left:" + iEdgePadding + "px;"
                var sPaddingRight = "padding:" + TransMenu.itemPadding + "px; padding-right:" + iEdgePadding + "px;"

                return '<tr class="item" ><td width="16" style="' + sPaddingLeft + '" >' + '[img]'+TransMenu.preImg+'[/img]</td><td nowrap style="' + sPaddingLeft + '" >' +
                        sText + '</td><td width="14" style="' + sPaddingRight + '" >' +
                        '[img]' + sDingbat + '[/img]</td></tr>';
        }
}






//=====================================================================
// Accel[erated] [an]imation object
// change a property of an object over time in an accelerated fashion
//=====================================================================
// obj  : reference to the object whose property you'd like to animate
// prop : property you would like to change eg: "left"
// to   : final value of prop
// time : time the animation should take to run
// zip	: optional. specify the zippiness of the acceleration. pick a 
//		  number between -1 and 1 where -1 is full decelerated, 1 is 
//		  full accelerated, and 0 is linear (no acceleration). default
//		  is 0.
// unit	: optional. specify the units for use with prop. default is 
//		  "px".
//=====================================================================
// bezier functions lifted from the lib_animation.js file in the 
// 13th Parallel API. [url]www.13thparallel.org[/url]
//=====================================================================

function Accelimation(from, to, time, zip) {
	if (typeof zip  == "undefined") zip  = 0;
	if (typeof unit == "undefined") unit = "px";

        this.x0         = from;
        this.x1		= to;
	this.dt		= time;
	this.zip	= -zip;
	this.unit	= unit;
	this.timer	= null;
	this.onend	= new Function();
        this.onframe    = new Function();
}



//=====================================================================
// public methods
//=====================================================================

// after you create an accelimation, you call this to start it-a runnin'
Accelimation.prototype.start = function() {
	this.t0 = new Date().getTime();
	this.t1 = this.t0 + this.dt;
	var dx	= this.x1 - this.x0;
	this.c1 = this.x0 + ((1 + this.zip) * dx / 3);
	this.c2 = this.x0 + ((2 + this.zip) * dx / 3);
	Accelimation._add(this);
}

// and if you need to stop it early for some reason...
Accelimation.prototype.stop = function() {
	Accelimation._remove(this);
}



//=====================================================================
// private methods
//=====================================================================

// paints one frame. gets called by Accelimation._paintAll.
Accelimation.prototype._paint = function(time) {
	if (time < this.t1) {
		var elapsed = time - this.t0;
	        this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2));
        }
	else this._end();
}

// ends the animation
Accelimation.prototype._end = function() {
	Accelimation._remove(this);
        this.onframe(this.x1);
	this.onend();
}




//=====================================================================
// static methods (all private)
//=====================================================================

// add a function to the list of ones to call periodically
Accelimation._add = function(o) {
	var index = this.instances.length;
	this.instances[index] = o;
	// if this is the first one, start the engine
	if (this.instances.length == 1) {
		this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes);
	}
}

// remove a function from the list
Accelimation._remove = function(o) {
	for (var i = 0; i < this.instances.length; i++) {
		if (o == this.instances[i]) {
			this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) );
			break;
		}
	}
	// if that was the last one, stop the engine
	if (this.instances.length == 0) {
		window.clearInterval(this.timerID);
		this.timerID = null;
	}
}

// "engine" - call each function in the list every so often
Accelimation._paintAll = function() {
	var now = new Date().getTime();
	for (var i = 0; i < this.instances.length; i++) {
		this.instances[i]._paint(now);
	}
}


// Bezier functions:
Accelimation._B1 = function(t) { return t*t*t }
Accelimation._B2 = function(t) { return 3*t*t*(1-t) }
Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) }
Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) }


//Finds the coordinates of a point at a certain stage through a bezier curve
Accelimation._getBezier = function(percent,startPos,endPos,control1,control2) {
	return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent);
}


//=====================================================================
// static properties
//=====================================================================

Accelimation.instances = [];
Accelimation.targetRes = 10;
Accelimation.timerID = null;


//=====================================================================
// IE win memory cleanup
//=====================================================================

if (window.attachEvent) {
	var cearElementProps = [
		'data',
		'onmouseover',
		'onmouseout',
		'onmousedown',
		'onmouseup',
		'ondblclick',
		'onclick',
		'onselectstart',
		'oncontextmenu'
	];

	window.attachEvent("onunload", function() {
        var el;
        for(var d = document.all.length;d--;){
            el = document.all[d];
            for(var c = cearElementProps.length;c--;){
                el[cearElementProps[c]] = null;
            }
        }
	});
}
este es el
no-tocar.txt

y este el numero-de-menus.txt

function init()
{
if (TransMenu.isSupported()) 
  {
TransMenu.initialize();
drop1.onactivate=function(){document.getElementById('drop1').className = 'hover'; };
drop1.ondeactivate=function(){document.getElementById('drop1').className = ''; }
drop2.onactivate=function(){document.getElementById('drop2').className = 'hover'; };
drop2.ondeactivate=function(){document.getElementById('drop2').className = ''; }
drop3.onactivate=function(){document.getElementById('drop3').className = 'hover'; };
drop3.ondeactivate=function(){document.getElementById('drop3').className = ''; }
  }
}

yo los cambie de español a ingles
NiCk_KpO
vaya sabes kede en blanco (sin albur); pero lo ke pudiese ser y posible remedio seria que hicieras la ttraduccion pero al momento de hacerla que te trasladara a otra pagina, en alguna otra carpeta de tu servidor, chance y eso funciones por ke kreo todo la traduccion y los menus desplegables los tienes en la misma platilla o no????
bueno haber intentale com ote digo y veremos ke pasa espero te sirva, un saludo adios.
si me lo pudieras explicar mejor pero que me parece que te referis a que los ponga separados no poruqe yo no lo tengo todo junto lo tengo asi lo que hice fue duplicar la plantilla y ponerle nombre diferente plantila.html plantilla-en.html hice eso pero mucho no te entendi
NiCk_KpO
HOLA SABES QUE ESTOY ENTUSIASMADO PERO ME QUEDE CON EL MENU DESPLEGABLE NOARRANCA ,Y ESO QUE SEGUI EL PIE DE LA LETRA
UPS PERDON .ME COLGUE , TE PASO LA PLANTILLA :

.......
<ul>
  • Sección 1
  • Sección 2
  • Sección 3
  • Sección 4

    </div>

    .....
    <div id="curva-inferior"></div>
    </div>
    <script language="javascript" src="definir-menus.txt" type="text/javascript"></script>
    </body>
    </html>


    NO Q NO ENTENDI ES LA DIFERENCIA DEL ( body) ?
  • hola no te entiendo que parte de el boldy no lo entendes mira yo te paso el codigo para que veas como tengo lo del desplegable en la plantilla uqe me funciona mira
    <head><link rel="stylesheet" href="estilo-menu-desplegable.css" type="text/css" media="all">
    <script language="javascript" src="no-tocar.txt"          type="text/javascript"></script>
    <script language="javascript" src="numero-de-menus.txt"   type="text/javascript"></script>
    </head>
    <body>
    <div id="navegacion">
        <ul>
       [*][url="http://elmundodelauto.webcindario.com/Entretenimiento.html"]Entretenimiento[/url]
       [*][url="http://elmundodelauto.webcindario.com/Descargas.html"]Descargas[/url]
       [*][url="#"]Sección 3[/url]
        [/list]
      </div> </div>
    <script language="javascript" src="definir-menus.txt" type="text/javascript"></script>
    </body>
    NiCk_KpO
    por cierto si no entiendes estoy conectado mi msn es [correo eliminado]
    o
    [correo eliminado]
    NiCk_KpO
    Hola que tal soy nuevo en la pag, como tuve q luchar pa registrarme, jeje.

    A mi si me sirvio el menu desplegable en horizontal pero queria saber como puedo crear uno en vertical? no se si sera algun dato q tengo q editar, espero q me ayuden. ;)